Jesus Without Language

Kid's Ministry & Sunday School Resources

The Rich Fool (Luke 12) | Play

 

The parable of the Rich fool has so much imagery we can use. It’s a great story for Harvest about the power of sharing rather than hoarding resources, it’s also a parable that comes from a very common question that rabbi’s would be asked. These games use both those ideas to give you a range of activities, choose the best for your space, age range and time available.
 

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The Rich Fool (Luke 12) | PlayThe Rich Fool (Luke 12) | PlayThe Rich Fool (Luke 12) | PlayThe Rich Fool (Luke 12) | Play

Wobbly Barns – This is a building game – click on the image for the full instructions and pdf download. Older children can use the template to make simple barn structure pieces. Once they have made their towering barn get them to repeat it on a slight slope, one handed or with another ‘handicap’. For younger children find smooth building blocks and challenge them to make a tall tower.
 
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The Rich Fool (Luke 12) | Play /Make

 

The big action the Rich fool does in this parable is to build barns, and this game / creative challenge lets your youngsters do the same. Stacking up layers using these little flimsy paper barn pieces can be a real challenge. There are lots of suggestions at the end of the post to make this a little tougher for older groups, many that may make them look like a fool-ish. The Rich Fool (Luke 12) | Play /Make

 
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Centurions Faith (Luke 7) | Play

 

The centurion teaches us the amazing power of Jesus’ word for all of us who aren’t fortunate to have seen him face to face. These games build on that theme of messengers, healing by faith not touch, the power of instructions and the identity of the healed man.

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Centurions Faith (Luke 7) | PlayCenturions Faith (Luke 7) | PlayCenturions Faith (Luke 7) | Play OR Centurions Faith (Luke 7) | PlayCenturions Faith (Luke 7) | Play

Contact-less – This is a drama activity where one person ‘controls the actions’ of another by suggestion rather than touch. The activity works only if one person is in control and the other willing to follow. Start simply by both holding your hands up roughly 20 cm apart – remind the follower they must maintain the distance, then have the other person move their hands, the follower should echo their movements. Add in arms, torso, legs, head or try adding people. How did it feel to lead, how did it feel to follow? The centurion knew that power doesn’t always need to touch us to make us move.
 
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Aaron and the Manna (Exodus 16) | Play

 

Like Aaron and the Israelite’s we have all experienced hunger (at least on some level) and know how grumpy it can make people. This story of divine providence gives us some real tangible props to tie into our games. Select the game that best suits your groups age range and setup.

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Aaron and the Manna (Exodus 16) | PlayAaron and the Manna (Exodus 16) | PlayAaron and the Manna (Exodus 16) | PlayAaron and the Manna (Exodus 16) | Play

Gathering manna – spread popcorn kernels around the room and have the kids collect them. You can use popped or you can cook the manna and talk about how real manna may have tasted (like honey wafers). For younger groups use a clean sheet and pre-popped popcorn.
 
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Miriam’s song – the Red Sea (Exodus 15) | Play 2

 

I’m really excited to introduce our Alvin from Bible games central today who is going to share a fantastic game for the Miriam’s song – Parting of the Red Sea lesson.


Hi, My name is Alvin Gan and I am the father of three noisy (but lovely) teenagers and founder of 2 websites that provide creative evangelism and discipleship resources. This is one of the games from my site Bible Games Central. Bible Games Central is all about conveying Bible truths through games.

 

Miriam’s song – the Red Sea (Exodus 15) | Play 2Miriam’s song – the Red Sea (Exodus 15) | Play 2Miriam’s song – the Red Sea (Exodus 15) | Play 2Miriam’s song – the Red Sea (Exodus 15) | Play 2Miriam’s song – the Red Sea (Exodus 15) | Play 2Miriam’s song – the Red Sea (Exodus 15) | Play 2

Miriam’s song – the Red Sea (Exodus 15) | Play 2Fan a-way – Up to 4 players can play at a time. If you have more than 4 players, either take turns to play, or set up multiple sets and play in teams to compete against each other: Place a Hula hoop in the middle of the room. Place 20 ping pong balls inside the Hula hoop (2 different colors, 10 each). (Consider using fewer ping pong balls for younger children.) Give each player a paper plate to use as a fan. On “go”, work as a team to fan the ping pong balls. The goal is to separate the two colors with a “path” between them. If the ping pong balls are knocked outside of the Hula hoop, place them back in the middle and continue playing. Use this game to introduce the story of Moses and the parting of the Red Sea.
 
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Prodigal Son (Luke 15) | Play

 

There are so many factors of the prodigal son, the willfulness of youth, the mistakes we all see coming, the journey, the pigs and ‘unfair’ cry of the brother, the acceptance of the father with his loving forgiveness and joyful welcome home. There are so many games that could tie into these themes but here are just a few that should suit a variety of ages and group setups.

 

Prodigal Son (Luke 15)  | PlayProdigal Son (Luke 15)  | PlayProdigal Son (Luke 15)  | PlayProdigal Son (Luke 15)  | PlayProdigal Son (Luke 15)  | Play

Pig food – This game is ideally played small balls, like those you’d find in a ballpit. Pigs naturally root for their food using their snouts (noses) and having kids do this to find hidden objects would imitate that action. Split the teams into 2 and have one from each team root for at object at a time. If you want to incorporate a message in this game I’d recommend laminating words to build it.
 
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Prodigal Son (Luke 15)| Play/Direct

 
Prodigal Son (Luke 15) - printable game
This printable Prodigal son game is deliberately open. It’s pathway is surrounded with images that allude to party of the story. The only set rule is that when you land on a horse then you can gallop forward 3 spaces. Dependent on the group you could add in extra rules – land on a picture and have to explain what it could mean, roll a specific number to roll twice…etc. It has 42 squares and so 1 die is recommended but you could use 2 dice for a shorter game.

To play the game you will need some counters and a die.

The PDF can can be downloaded by clicking on the image.
 

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Miriam’s song – the Red Sea (Exodus 15) | Play

 

While the parting of the red sea and the amazing escape for the people are obviously key to this story the games here also tie in to Miriam’s song. Choose the game best suited for your group and space – the key to the symbols is at the base on this page.

 

Miriam’s song – the Red Sea (Exodus 15) | PlayMiriam’s song – the Red Sea (Exodus 15) | PlayMiriam’s song – the Red Sea (Exodus 15) | PlayMiriam’s song – the Red Sea (Exodus 15) | PlayMiriam’s song – the Red Sea (Exodus 15) | Play

Parachute seas – This simple parachute game is lovely for younger groups. After you’ve established positions around the parachute use it to talk about how the seas move, big waves, small waves, controlled, random etc. Place a wooden board or line of heavy pillows down the middle of the parachute talk about how God’s powerful wind moved the waters so they couldn’t cover that part. have the children walk through the waters – using adults to create walls of waves.
 
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