I’m really excited to introduce our Alvin from Bible games central today, who is going to share a fantastic game for the Miriam’s song – Parting of the Red Sea lesson.

Hi, My name is Alvin Gan and I am the father of three noisy (but lovely) teenagers and founder of 2 websites that provide creative evangelism and discipleship resources. This is one of the games from my site Bible Games Central. Bible Games Central is all about conveying Bible truths through games.

Fan a-way

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All Ages

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Small group

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Requires setup time

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Noisy game

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Space needed

Up to 4 players can play at a time. If you have more than 4 players, either take turns to play, or set up multiple sets and play in teams to compete against each other: Place a Hula hoop in the middle of the room. Place 20 ping pong balls inside the Hula hoop (2 different colors, 10 each). (Consider using fewer ping pong balls for younger children.) Give each player a paper plate to use as a fan. On “go”, work as a team to fan the ping pong balls. The goal is to separate the two colors with a “path” between them. If the ping pong balls are knocked outside of the Hula hoop, place them back in the middle and continue playing. Use this game to introduce the story of Moses and the parting of the Red Sea.


Head over to Bible Games Central for more bible games for kids that you can use to introduce popular bible stories. Great for Sunday School or other children’s ministry events, these bible games for children will bring an added dimension of fun and energy to your lesson. You may also want to check out their youth group games and bible games for adults as well.

Alvin’s other site is : Let The Little Children Come and specializes in unique child evangelism tools and resources to help convey the gospel message to children effectively – you may want to take a look there too.

Thank you so much Alvin for sharing your game with us today, it looks fantastic, and I’m excited to try it out myself.

There are so many factors of the prodigal son; the wilfulness of youth, the mistakes we all see coming, the journey, the pigs and ‘unfair’ cry of the brother, the acceptance of the father with his loving forgiveness and joyful welcome home. There are so many games that could tie into these themes, but here are just a few that should suit various ages and group setups.

Pig food

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All Ages

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Small group

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Requires setup time

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Noisy game

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Space needed

This game is ideally played with small balls, like those you’d find in a ball pit. Pigs naturally root for their food using their snouts (noses) and having kids do this to find hidden objects would imitate that action. Split the teams into 2 and have one from each team root for at object at a time. If you want to incorporate a message in this game, I’d recommend laminating words to build a sentence.

A journey home

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All Ages

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Any size group

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Requires setup time

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Quiet game

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Can be seated

Click on the picture for a link to this simple board game. It’s a simple game that quite literally illustrates the journey of the Prodigal.

Munching out / Humans eat last

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Under 7’s

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Big group

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No Setup time

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Noisy game

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Space needed

A silly game suitable for groups able to eat. Designate a ‘human’ (or 2 for large groups) who has to feed the pigs (other members of the team). Each human must fetch a single half biscuit from a plate and give it to a pig until all the pigs are fed, pigs with no food can squeal! Only if all the pigs are silent can the human take a bite of the biscuit. The record for eating a full digestive biscuit is 27.38 seconds, so the pigs can squeal again quickly!

Obstacle course

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All Ages

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Small group

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Requires setup time

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Noisy game

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Space needed

The Prodigal son must have returned with many stories of his adventurous travels. Travel your kids though an obstacle course using whatever you have on hand. Which obstacles are the hardest? Which prevents you from returning to the start?

Unfair

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Ages 7+

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Any size group

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No Setup time

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Noisy game

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Can be seated

This is a demonstration game, so it works best when you either pull a few volunteers up or work in small teams of 5. Have your 5 volunteers stand up and each will be assigned a task, one at a time. Complete each task before moving onto the next. These are the 5 suggested tasks, though you could modify them for your space and group. Award every volunteer equally. Ask the kids if you think this is a fair reward? Link to the older brother.

  • Have the first person run ten laps of the room.
  • The second person should do 20 jumping jacks.
  • The third person sings a nursery rhyme.
  • The fourth person claps three time.
  • The fifth person simply needs to smile.

Lost Son

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Under 7’s

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Small group

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Requires setup time

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Noisy game

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Space needed

print a picture of the prodigal or use a small doll and hide it in your room. Have the children search for it. Once they find it, ask them how they wish to celebrate. Use the picture or doll and build a small party for it.

This printable Prodigal son game is deliberately open. Its pathway is surrounded with images that allude to the party of the story. The only set rule is that when you land on a horse, then you can gallop forward 3 spaces. Dependent on the group, you could add in extra rules – land on a picture and have to explain what it could mean, roll a specific number to roll twice…etc. It has 42 squares and so 1 die is recommended, but you could use 2 dice for a shorter game.

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All Ages

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Small group

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No Setup time

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Quiet game

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Can be seated

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While the parting of the Red Sea and the astonishing escape for the people are obviously key to this story, the games here also tie in to Miriam’s song. Choose the game best suited for your group and space.

Parachute seas

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Under 7’s

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Big group

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Requires setup time

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Noisy game

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Space needed

This simple parachute game is lovely for younger groups. After you’ve established positions around the parachute, use it to talk about how the seas move, big waves, small waves, controlled, random etc. Place a wooden board or line of heavy pillows down the middle of the parachute talk about how God’s powerful wind moved the waters so they couldn’t cover that part. Have the children walk through the waters – using adults to create walls of waves.

Catch the rhythm

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All Ages

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Any size group

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No Setup time

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Noisy game

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Can be seated

Using instruments or by tapping, clapping and clicking, play this “follow the leader” pattern game. Start by having the children repeat a pattern, then say they can join in once they have the beat. Play a few times then select a pattern that ties in with a praise song the children know and start to sing. Tie into Miriam’s song and the women joining in.

Moving the water

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Ages 7+

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Any size group

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Requires setup time

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Noisy game

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Can be seated

God used a strong east wind, but your kids need to use straws or pipes to blow a pathway through their ‘sea’. Make a pile of small light balls (paper balls, table-tennis, ball-pit, or practice golf balls work well) or paper scraps if you are working on a table. Have the children make a clean pathway through. Can they make the pathway straight, curvy, turn a corner etc?

Musical statues

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Under 7’s

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Any size group

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Requires setup time

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Noisy game

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Space needed

Miriam and Moses lead the people through the water with song (or at least in our retelling they do). Linking to music causing movement play this classic game.

Moving a nation

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All Ages

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Big group

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No Setup time

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Noisy game

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Space needed

This simple race works by having each team take turns to run back through the sea to collect someone who can’t walk the distance themselves. Either do this as forming a human chain, or use pictures of those less-able, for the teams to collect, or items to represent them. At the end of the game, talk about how difficult it would have been to move the huge number of people with all their belongings through the sea in a single night.

 

Abijah’s donkey played a huge part in the palm Sunday story, with very little children you may want to take the opportunity to talk about the animals that the children have at home. Palm Sunday is also often accompanied by a procession which is a lovely tactile learning opportunity. The following Palm Sunday and donkey based games will suit a variety of groups and preparation times.

 

Donkey treads – Lay down different textures for the kids to crawl across. Try and find something that could be similar to the worn paths, the leaves and the coats that echo the story. you can add a person leading the donkey or even a rider if you have mixed age groups.
 
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The story of the stubborn Pharaoh and the escape from Egypt is a favourite with many because of the vivid imagery. These games both use the ideas of many plagues, the stubbornness of the king and the characters of Moses and Aaron to compliment the story.

The Plagues Dominoes

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All Ages

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Any size group

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Requires setup time

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Quiet game

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Can be seated

These dominoes are a great review tool and suitable for the younger age group. Challenge the older ones to put the plagues in order first as a review of the different symbols. The download and full instructions can be found by clicking on the image.

The Staff

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Ages 7+

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Any size group

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No Setup time

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Noisy game

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Space needed

This miming activity gets silly quickly but is a great way to identify with the frustration of the egyptians. God uses both Aaron’s and Moses’ staff to begin some of the plagues – this activity builds on the transformational nature of these staffs. Lay a pole or staff on the floor and a marker about a meter beyond. Explain that once the youngster passes the staff, they must pretend they are affected by one of the plagues. (Please be sensitive here and avoid the final plague with young groups.) Have them step or jump over the staff, then go around the marker and return to the beginning. Use the cards that come with the story post as prompts if needed.

Dodge the plague

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All Ages

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Big group

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Requires setup time

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Noisy game

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Space needed

This dodgeball variant plays just the same, except each coloured ball (or cuddly toys if you can source them) represents a plague. Have 2 people play Moses and Aaron, God’s messengers ‘sending’ the plagues, and the rest of the people can be the Egyptians. Talk about how the Egyptians may have felt about Pharaoh by the end.

Door Frames

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All Ages

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Small group

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Requires setup time

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Quiet game

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Space needed

Run a simple competition to decorate a door frame swiftly… scope out the available door frames in advance and dependent on the surface you could use chalk, whiteboard markers, stickers or decorations with sticky tack to adorn the frame. Talk about how the door markings were important to protect God’s people – but that they were done in a rush.

He said “No”

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All Ages

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Any size group

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No Setup time

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Noisy game

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Can be seated

Have the youngsters write a small challenge on a piece of paper then throw it into a tub, or prepare some age appropriate ones yourself. Talk about how the Pharaoh had a choice but kept saying no – but God didn’t let him say no forever. Then have a volunteer pick out a challenge and ask them if they would do it or say ‘no’ to doing it. If they say no give then a chance to pick another but this time they can’t say no!

There is a lot of evidence that the Pharaoh’s and their people enjoyed table-top games. Matching images is a lovely simple activity upon which many a game hangs, this classic is dominoes. Two pages of beautifully colourful symbols will give your group plenty of time to familiarize themselves with the plagues and how they must have seemed never ending for the Egyptian people.

Please note : this is not a complete set as it would have been huge, I’ve strategically removed the doubles plus 20 other cards.

To make this craft, you will need the 2-page template printout, scissors, some paper glue, and some card or stiff paper for backing – I used scrapbook paper.

Roughly cut around the cards so you don’t end up wasting glue, then glue each page onto your backing.

Carefully cut out all the cards.

The basic rules of play are as follows:

Each played takes 7 dominoes from the pile.
One extra domino is turned faced up on the table to start the game.
Players take turns to make the pathway longer by placing matching symbols together.
Each symbol can only be matched once.
If a player is unable to take a turn, they must pick up another domino to add to their pile.
The winner is the first to get rid of all their dominoes, or the one with the least left when the pile is gone.

the Milosevic Family

Download your FREE TEMPLATE using the relevant link in this box. Help keep the free items on this site free by donating. This site supports my family as we live by God's great economy.

A4 size
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A seven day wedding may seem crazy or completely normal, depending on your culture, but trying to work out how much drink for such an event must have been a challenge. These games look at the event as a whole, the joy of the party, the planers preparation and the way Jesus, together with the servants, stopped it being memorable for the wrong reasons.

 

Water Table – a play water table is something usually reserved for the preschool or infants, but playing with water is a great way into this story. If you can’t access one then use the largest flat container you can find. Add in cups, scoops funnels and various strainers, simple bath toys tubes especially. You can also extend to colour mixing with a drop of water based food colouring or cordials. Add in challenges for older kids, eg. “Can you find a way of filling the sieve?” or “how far can you get the water to travel?”
 
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