Miriam’s song – the Red Sea (Exodus 15) | Games

While the parting of the Red Sea and the astonishing escape for the people are obviously key to this story, the games here also tie in to Miriam’s song. Choose the game best suited for your group and space.

Parachute seas

Age group recommendation icon

Under 7’s

Bigger groups icon

Big group

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Requires setup time

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Noisy game

Space needed icon

Space needed

This simple parachute game is lovely for younger groups. After you’ve established positions around the parachute, use it to talk about how the seas move, big waves, small waves, controlled, random etc. Place a wooden board or line of heavy pillows down the middle of the parachute talk about how God’s powerful wind moved the waters so they couldn’t cover that part. Have the children walk through the waters – using adults to create walls of waves.

Catch the rhythm

Age group recommendation icon

All Ages

Any sized group icon

Any size group

No setup-time required icon

No Setup time

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Noisy game

Suitable for seated groups icon

Can be seated

Using instruments or by tapping, clapping and clicking, play this “follow the leader” pattern game. Start by having the children repeat a pattern, then say they can join in once they have the beat. Play a few times then select a pattern that ties in with a praise song the children know and start to sing. Tie into Miriam’s song and the women joining in.

Moving the water

Age group recommendation icon

Ages 7+

Any sized group icon

Any size group

Setup time required icon

Requires setup time

Noisy game icon

Noisy game

Suitable for seated groups icon

Can be seated

God used a strong east wind, but your kids need to use straws or pipes to blow a pathway through their ‘sea’. Make a pile of small light balls (paper balls, table-tennis, ball-pit, or practice golf balls work well) or paper scraps if you are working on a table. Have the children make a clean pathway through. Can they make the pathway straight, curvy, turn a corner etc?

Musical statues

Age group recommendation icon

Under 7’s

Any sized group icon

Any size group

Setup time required icon

Requires setup time

Noisy game icon

Noisy game

Space needed icon

Space needed

Miriam and Moses lead the people through the water with song (or at least in our retelling they do). Linking to music causing movement play this classic game.

Moving a nation

Age group recommendation icon

All Ages

Bigger groups icon

Big group

No setup-time required icon

No Setup time

Noisy game icon

Noisy game

Space needed icon

Space needed

This simple race works by having each team take turns to run back through the sea to collect someone who can’t walk the distance themselves. Either do this as forming a human chain, or use pictures of those less-able, for the teams to collect, or items to represent them. At the end of the game, talk about how difficult it would have been to move the huge number of people with all their belongings through the sea in a single night.

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